Campaña |
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IdE HdO EMdT EDdW LGdS UCsDH BlSA DalO HaT Libertad ERdN UIdO CdF |
Era |
GW Ledlh Pd - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Extremely talented warriors who come to the barracks are instead taken to the monasteries of Eltire, where they are learned the secrets of effective fighting and especially defense. After that they are accepted to the council guard and equiped with the best armor available to the Eltirean people.
Procede de: | |
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Se convierte en: | Knight of the Sun |
Coste: | 14 |
PV: | 36 |
Movimiento: | 5 |
PX: | 27 |
Level: | 1 |
Alineamiento: | legal |
ID | Knight Errant |
Habilidades: |
martillo de impacto | 9 - 2 cuerpo a cuerpo |
Resistencias: | |
---|---|
de corte | 10% |
de penetración | -10% |
de impacto | 20% |
de fuego | 10% |
de frío | 10% |
arcano | -10% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Abismo | - | 100% |
Aguas profundas | - | 100% |
Aguas someras | - | 100% |
Aldea | - | 100% |
Arena | - | 100% |
Bosque | - | 100% |
Campo de setas | - | 100% |
Colinas | - | 100% |
Cueva | - | 100% |
Montañas | - | 100% |
Nieve | - | 100% |
Pantano | - | 100% |
Pared de cueva | - | 100% |
Pradera | - | 100% |